All projects
Pricken
Pricken is a daily precision game for mobile. I was responsible for the game concept, UX and development.
- Mobile game
- Game mechanics
- Web app
- Type
- App
- Role
- Game design, UX and development
- Client
- Own product
- Period
- May-June 2026
- Tech
- TanStack Start, React, TypeScript, Tailwind CSS, Supabase
A game of precision
The player stops an indicator in the right zone, and each round gets a little harder.
- rounds in the daily challenge
- 5
- is roughly how long an attempt takes
- 30 s
- course a day, the same for everyone
- 1
The game's parts
Daily challenge
Five rounds of rising difficulty.
Endless and streaks
An open-ended mode and days in a row.
Leaderboard
Global for both modes.
Themes
Selectable looks for the game.
Home screen
The game can be installed like an app.
The next version
Levels and lifelines have been developed but are not yet published.
Get in touch.
Send an email
