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Pricken

Pricken is a daily precision game for mobile. I was responsible for the game concept, UX and development.

  • Mobile game
  • Game mechanics
  • Web app
Type
App
Role
Game design, UX and development
Client
Own product
Period
May-June 2026
Tech
TanStack Start, React, TypeScript, Tailwind CSS, Supabase

A game of precision

The player stops an indicator in the right zone, and each round gets a little harder.

rounds in the daily challenge
5
is roughly how long an attempt takes
30 s
course a day, the same for everyone
1

The game's parts

  • Daily challenge

    Five rounds of rising difficulty.

  • Endless and streaks

    An open-ended mode and days in a row.

  • Leaderboard

    Global for both modes.

  • Themes

    Selectable looks for the game.

  • Home screen

    The game can be installed like an app.

The next version

Levels and lifelines have been developed but are not yet published.

Get in touch.

Send an email